public static class VillagePieces.Village extends AbstractVillagePiece
StructurePiece.BlockSelector
jigsawPiece, pos, rotation
boundingBox, CAVE_AIR, componentType
Constructor and Description |
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Village(TemplateManager p_i50891_1_,
CompoundNBT p_i50891_2_) |
Village(TemplateManager templateManagerIn,
JigsawPiece jigsawPieceIn,
BlockPos posIn,
int groundLevelDelta,
Rotation rotationIn,
MutableBoundingBox boundsIn) |
addJunction, create, getGroundLevelDelta, getJigsawPiece, getJunctions, getPos, getRotation, offset, readAdditional, toString
buildComponent, correctFacing, createDispenser, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_214810_a, generateChest, generateChest, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getStructurePieceType, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, randomlyPlaceBlock, randomlyRareFillWithBlocks, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseMode, write
public Village(TemplateManager templateManagerIn, JigsawPiece jigsawPieceIn, BlockPos posIn, int groundLevelDelta, Rotation rotationIn, MutableBoundingBox boundsIn)
public Village(TemplateManager p_i50891_1_, CompoundNBT p_i50891_2_)