LootPool.Builder |
LootPool.Builder.acceptCondition(ILootCondition.IBuilder conditionBuilder) |
LootPool.Builder |
LootPool.Builder.acceptFunction(ILootFunction.IBuilder functionBuilder) |
LootPool.Builder |
LootPool.Builder.addEntry(LootEntry.Builder<?> entriesBuilder) |
LootPool.Builder |
LootPool.Builder.bonusRolls(float min,
float max) |
static LootPool.Builder |
LootPool.builder() |
LootPool.Builder |
LootPool.Builder.cast() |
LootPool.Builder |
LootPool.Builder.name(java.lang.String name) |
LootPool.Builder |
LootPool.Builder.rolls(IRandomRange rollsIn) |