public static class GuiScreenEvent.KeyboardCharTypedEvent.Post extends GuiScreenEvent.KeyboardCharTypedEvent
IGuiEventListener.charTyped(char, int)
if the character was not already handled.
Cancel this event when you successfully use the keyboard input to prevent other handlers from using the same input.GuiScreenEvent.KeyboardCharTypedEvent.Post, GuiScreenEvent.KeyboardCharTypedEvent.Pre
GuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEvent
Constructor and Description |
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Post(Screen gui,
char codePoint,
int modifiers) |
getCodePoint, getModifiers
getGui
public Post(Screen gui, char codePoint, int modifiers)