public static class GuiScreenEvent.MouseDragEvent.Post extends GuiScreenEvent.MouseDragEvent
IGuiEventListener.mouseDragged(double, double, int, double, double)
if the drag was not already handled.
Cancel this event when you successfully use the mouse drag, to prevent other handlers from using the same input.GuiScreenEvent.MouseDragEvent.Post, GuiScreenEvent.MouseDragEvent.Pre
GuiScreenEvent.ActionPerformedEvent, GuiScreenEvent.BackgroundDrawnEvent, GuiScreenEvent.DrawScreenEvent, GuiScreenEvent.InitGuiEvent, GuiScreenEvent.KeyboardCharTypedEvent, GuiScreenEvent.KeyboardKeyEvent, GuiScreenEvent.KeyboardKeyPressedEvent, GuiScreenEvent.KeyboardKeyReleasedEvent, GuiScreenEvent.MouseClickedEvent, GuiScreenEvent.MouseDragEvent, GuiScreenEvent.MouseInputEvent, GuiScreenEvent.MouseReleasedEvent, GuiScreenEvent.MouseScrollEvent, GuiScreenEvent.PotionShiftEvent
Constructor and Description |
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Post(Screen gui,
double mouseX,
double mouseY,
int mouseButton,
double dragX,
double dragY) |
getDragX, getDragY, getMouseButton
getMouseX, getMouseY
getGui
public Post(Screen gui, double mouseX, double mouseY, int mouseButton, double dragX, double dragY)