public static class TextureStitchEvent.Pre extends TextureStitchEvent
TextureAtlasSprite
are loaded.TextureStitchEvent.Post, TextureStitchEvent.Pre
Modifier and Type | Field and Description |
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private java.util.Set<ResourceLocation> |
sprites |
Constructor and Description |
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Pre(AtlasTexture map,
java.util.Set<ResourceLocation> sprites) |
Modifier and Type | Method and Description |
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boolean |
addSprite(ResourceLocation sprite)
Add a sprite to be stitched into the Texture Atlas.
|
getMap
private final java.util.Set<ResourceLocation> sprites
public Pre(AtlasTexture map, java.util.Set<ResourceLocation> sprites)
public boolean addSprite(ResourceLocation sprite)