| Interface | Description |
|---|---|
| IForgeBakedModel | |
| IForgeKeybinding | |
| IForgeModelTransform |
An
IModelState is a function from model part to a transformation that should be applied
when that part is baked, thus representing the current "state" of the model and its parts. |
| IForgeRenderChunk | |
| IForgeResourcePack | |
| IForgeTextureAtlasSprite | |
| IForgeTransformationMatrix | |
| IForgeUnbakedModel | |
| IForgeVertexBuilder |