Interface | Description |
---|---|
IForgeBakedModel | |
IForgeKeybinding | |
IForgeModelTransform |
An
IModelState is a function from model part to a transformation that should be applied
when that part is baked, thus representing the current "state" of the model and its parts. |
IForgeRenderChunk | |
IForgeResourcePack | |
IForgeTextureAtlasSprite | |
IForgeTransformationMatrix | |
IForgeUnbakedModel | |
IForgeVertexBuilder |