public class TileEntityRendererAnimation<T extends TileEntity> extends TileEntityRenderer<T> implements IEventHandler<T>
TileGameRenderer
that works with the Forge model system and animations.Modifier and Type | Field and Description |
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protected static BlockRendererDispatcher |
blockRenderer |
renderDispatcher
Constructor and Description |
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TileEntityRendererAnimation(TileEntityRendererDispatcher rendererDispatcherIn) |
Modifier and Type | Method and Description |
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void |
handleEvents(T te,
float time,
java.lang.Iterable<Event> pastEvents) |
void |
render(T te,
float partialTick,
MatrixStack mat,
IRenderTypeBuffer renderer,
int light,
int otherlight) |
isGlobalRenderer
protected static BlockRendererDispatcher blockRenderer
public TileEntityRendererAnimation(TileEntityRendererDispatcher rendererDispatcherIn)
public void render(T te, float partialTick, MatrixStack mat, IRenderTypeBuffer renderer, int light, int otherlight)
render
in class TileEntityRenderer<T extends TileEntity>
public void handleEvents(T te, float time, java.lang.Iterable<Event> pastEvents)
handleEvents
in interface IEventHandler<T extends TileEntity>