public static class FluidAttributes.Water extends FluidAttributes
FluidAttributes.Builder, FluidAttributes.Water
BUCKET_VOLUME
Modifier | Constructor and Description |
---|---|
protected |
Water(FluidAttributes.Builder builder,
Fluid fluid) |
Modifier and Type | Method and Description |
---|---|
static FluidAttributes.Builder |
builder(ResourceLocation stillTexture,
ResourceLocation flowingTexture) |
int |
getColor(ILightReader world,
BlockPos pos) |
canBePlacedInWorld, canBePlacedInWorld, doesVaporize, getBlock, getBucket, getColor, getColor, getDensity, getDensity, getDensity, getDisplayName, getEmptySound, getEmptySound, getEmptySound, getFillSound, getFillSound, getFillSound, getFlowingTexture, getFlowingTexture, getFlowingTexture, getLuminosity, getLuminosity, getLuminosity, getOverlayTexture, getRarity, getRarity, getRarity, getStateForPlacement, getStillTexture, getStillTexture, getStillTexture, getTemperature, getTemperature, getTemperature, getTextures, getTranslationKey, getTranslationKey, getViscosity, getViscosity, getViscosity, isGaseous, isGaseous, isGaseous, isLighterThanAir, vaporize
protected Water(FluidAttributes.Builder builder, Fluid fluid)
public int getColor(ILightReader world, BlockPos pos)
getColor
in class FluidAttributes
public static FluidAttributes.Builder builder(ResourceLocation stillTexture, ResourceLocation flowingTexture)