public static class ForgeFlowingFluid.Flowing extends ForgeFlowingFluid
ForgeFlowingFluid.Flowing, ForgeFlowingFluid.Properties, ForgeFlowingFluid.Source
FALLING, LEVEL_1_8
STATE_REGISTRY, stateContainer
delegate
Constructor and Description |
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Flowing(ForgeFlowingFluid.Properties properties) |
Modifier and Type | Method and Description |
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protected void |
fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder) |
int |
getLevel(IFluidState state) |
boolean |
isSource(IFluidState state) |
beforeReplacingBlock, canDisplace, canSourcesMultiply, createAttributes, getBlockState, getExplosionResistance, getFilledBucket, getFlowingFluid, getLevelDecreasePerBlock, getSlopeFindDistance, getStillFluid, getTickRate, isEquivalentTo
calculateCorrectFlowingState, canFlow, causesDownwardCurrent, flowAround, flowInto, func_205571_a, func_205572_b, func_215664_b, func_215667_a, getActualHeight, getFlow, getFlowingFluidState, getHeight, getLevelFromState, getStillFluidState, tick
animateTick, getAttributes, getDefaultState, getDripParticleData, getStateContainer, getTags, isEmpty, isIn, randomTick, setDefaultState, ticksRandomly
getRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryName
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getExplosionResistance, getFluid, isAABBInsideLiquid, isAABBInsideMaterial, isEntityInside
public Flowing(ForgeFlowingFluid.Properties properties)
protected void fillStateContainer(StateContainer.Builder<Fluid,IFluidState> builder)
fillStateContainer
in class FlowingFluid
public int getLevel(IFluidState state)
public boolean isSource(IFluidState state)