Class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>

java.lang.Object
net.minecraft.client.renderer.entity.layers.LayerRenderer<T,M>
net.minecraft.client.renderer.entity.layers.StuckInBodyLayer<T,M>
Direct Known Subclasses:
ArrowLayer, BeeStingerLayer

public abstract class StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>> extends LayerRenderer<T,M>
  • Constructor Details

  • Method Details

    • numStuck

      protected abstract int numStuck(T p_225631_1_)
    • renderStuckItem

      protected abstract void renderStuckItem(MatrixStack p_225632_1_, IRenderTypeBuffer p_225632_2_, int p_225632_3_, Entity p_225632_4_, float p_225632_5_, float p_225632_6_, float p_225632_7_, float p_225632_8_)
    • render

      public void render(MatrixStack p_225628_1_, IRenderTypeBuffer p_225628_2_, int p_225628_3_, T p_225628_4_, float p_225628_5_, float p_225628_6_, float p_225628_7_, float p_225628_8_, float p_225628_9_, float p_225628_10_)
      Specified by:
      render in class LayerRenderer<T extends LivingEntity,M extends PlayerModel<T>>