Class PiglinModel<T extends MobEntity>

All Implemented Interfaces:
Consumer<ModelRenderer>, IHasArm, IHasHead

public class PiglinModel<T extends MobEntity> extends PlayerModel<T>
  • Field Details

  • Constructor Details

    • PiglinModel

      public PiglinModel(float p_i232336_1_, int p_i232336_2_, int p_i232336_3_)
  • Method Details

    • setupAnim

      public void setupAnim(T p_225597_1_, float p_225597_2_, float p_225597_3_, float p_225597_4_, float p_225597_5_, float p_225597_6_)
      Overrides:
      setupAnim in class PlayerModel<T extends MobEntity>
    • setupAttackAnimation

      protected void setupAttackAnimation(T p_230486_1_, float p_230486_2_)
      Overrides:
      setupAttackAnimation in class BipedModel<T extends MobEntity>
    • holdWeaponHigh

      private void holdWeaponHigh(T p_239117_1_)