IJoint
private final B3DModel.Node<?>
node
NodeJoint(B3DModel.Node<?> node)
boolean
equals(Object obj)
TransformationMatrix
getInvBindPose()
B3DModel.Node<?>
getNode()
Optional<B3DLoader.NodeJoint>
getParent()
int
hashCode()
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
getInvBindPose
getParent
hashCode
Object
equals