Interface IForgeTileEntity

All Superinterfaces:
ICapabilityProvider, ICapabilitySerializable<CompoundNBT>, INBTSerializable<CompoundNBT>
All Known Implementing Classes:
AbstractFurnaceTileEntity, BannerTileEntity, BarrelTileEntity, BeaconTileEntity, BedTileEntity, BeehiveTileEntity, BellTileEntity, BlastFurnaceTileEntity, BrewingStandTileEntity, CampfireTileEntity, ChestTileEntity, CommandBlockTileEntity, ComparatorTileEntity, ConduitTileEntity, CustomSignsTest.CustomSignTileEntity, DaylightDetectorTileEntity, DispenserTileEntity, DropperTileEntity, EnchantingTableTileEntity, EnderChestTileEntity, EndGatewayTileEntity, EndPortalTileEntity, FullPotsAccessorDemo.DioriteFlowerPotTileEntity, FurnaceTileEntity, HopperTileEntity, JigsawTileEntity, JukeboxTileEntity, LecternTileEntity, LockableLootTileEntity, LockableTileEntity, MobSpawnerTileEntity, PistonTileEntity, ShulkerBoxTileEntity, SignTileEntity, SkullTileEntity, SmokerTileEntity, StructureBlockTileEntity, TileEntity, TileFluidHandler, TrappedChestTileEntity

public interface IForgeTileEntity extends ICapabilitySerializable<CompoundNBT>
  • Field Details

    • INFINITE_EXTENT_AABB

      static final AxisAlignedBB INFINITE_EXTENT_AABB
      Sometimes default render bounding box: infinite in scope. Used to control rendering on TileEntitySpecialRenderer.
  • Method Details

    • getTileEntity

      default TileEntity getTileEntity()
    • deserializeNBT

      default void deserializeNBT(CompoundNBT nbt)
      Specified by:
      deserializeNBT in interface INBTSerializable<CompoundNBT>
    • deserializeNBT

      default void deserializeNBT(BlockState state, CompoundNBT nbt)
    • serializeNBT

      default CompoundNBT serializeNBT()
      Specified by:
      serializeNBT in interface INBTSerializable<CompoundNBT>
    • onDataPacket

      default void onDataPacket(NetworkManager net, SUpdateTileEntityPacket pkt)
      Called when you receive a TileEntityData packet for the location this TileEntity is currently in. On the client, the NetworkManager will always be the remote server. On the server, it will be whomever is responsible for sending the packet.
      Parameters:
      net - The NetworkManager the packet originated from
      pkt - The data packet
    • handleUpdateTag

      default void handleUpdateTag(BlockState state, CompoundNBT tag)
      Called when the chunk's TE update tag, gotten from #getUpdateTag(), is received on the client.

      Used to handle this tag in a special way. By default this simply calls #readFromNBT(NBTTagCompound).

      Parameters:
      tag - The NBTTagCompound sent from #getUpdateTag()
    • getTileData

      CompoundNBT getTileData()
      Gets a NBTTagCompound that can be used to store custom data for this tile entity. It will be written, and read from disc, so it persists over world saves.
      Returns:
      A compound tag for custom data
    • onChunkUnloaded

      default void onChunkUnloaded()
    • onLoad

      default void onLoad()
      Called when this is first added to the world (by World#addTileEntity(TileEntity)). Override instead of adding if (firstTick) stuff in update.
    • getRenderBoundingBox

      default AxisAlignedBB getRenderBoundingBox()
      Return an AxisAlignedBB that controls the visible scope of a TileEntitySpecialRenderer associated with this TileEntity Defaults to the collision bounding box Block#getCollisionBoundingBoxFromPool(World, int, int, int) associated with the block at this location.
      Returns:
      an appropriately size AxisAlignedBB for the TileEntity
    • requestModelDataUpdate

      default void requestModelDataUpdate()
      Requests a refresh for the model data of your TE Call this every time your getModelData() changes
    • getModelData

      @Nonnull default IModelData getModelData()
      Allows you to return additional model data. This data can be used to provide additional functionality in your IBakedModel You need to schedule a refresh of you model data via requestModelDataUpdate() if the result of this function changes. Note that this method may be called on a chunk render thread instead of the main client thread
      Returns:
      Your model data