Class GlobalLootModifierSerializer<T extends IGlobalLootModifier>

Type Parameters:
T - the Type to deserialize
All Implemented Interfaces:
Direct Known Subclasses:
GlobalLootModifiersTest.DungeonLootEnhancerModifier.Serializer, GlobalLootModifiersTest.SilkTouchTestModifier.Serializer, GlobalLootModifiersTest.SmeltingEnchantmentModifier.Serializer, GlobalLootModifiersTest.WheatSeedsConverterModifier.Serializer

public abstract class GlobalLootModifierSerializer<T extends IGlobalLootModifier> extends Object implements IForgeRegistryEntry<GlobalLootModifierSerializer<?>>
Abstract base deserializer for LootModifiers. Takes care of Forge registry things.
Modders should extend this class to return their modifier and implement the abstract read method to deserialize from json.
  • Field Details

  • Constructor Details

    • GlobalLootModifierSerializer

      public GlobalLootModifierSerializer()
  • Method Details

    • setRegistryName

      public final GlobalLootModifierSerializer<T> setRegistryName(String name)
    • setRegistryName

      public final GlobalLootModifierSerializer<T> setRegistryName(ResourceLocation name)
      Description copied from interface: IForgeRegistryEntry
      Sets a unique name for this Item. This should be used for uniquely identify the instance of the Item. This is the valid replacement for the atrocious 'getUnlocalizedName().substring(6)' stuff that everyone does. Unlocalized names have NOTHING to do with unique identifiers. As demonstrated by vanilla blocks and items. The supplied name will be prefixed with the currently active mod's modId. If the supplied name already has a prefix that is different, it will be used and a warning will be logged. If a name already exists, or this Item is already registered in a registry, then an IllegalStateException is thrown. Returns 'this' to allow for chaining.
      Specified by:
      setRegistryName in interface IForgeRegistryEntry<T extends IGlobalLootModifier>
      name - Unique registry name
      This instance
    • setRegistryName

      public final GlobalLootModifierSerializer<T> setRegistryName(String modID, String name)
    • getRegistryName

      public final ResourceLocation getRegistryName()
      Description copied from interface: IForgeRegistryEntry
      A unique identifier for this entry, if this entry is registered already it will return it's official registry name. Otherwise it will return the name set in setRegistryName(). If neither are valid null is returned.
      Specified by:
      getRegistryName in interface IForgeRegistryEntry<T extends IGlobalLootModifier>
      Unique identifier or null.
    • read

      public abstract T read(ResourceLocation location, object, ILootCondition[] ailootcondition)
      Most mods will likely not need more than
      return new MyModifier(conditionsIn)
      but any additional properties that are needed will need to be deserialized here.
      name - The resource location (if needed)
      json - The full json object (including ILootConditions)
      conditionsIn - An already deserialized list of ILootConditions
    • write

      public abstract write(T instance)
      Write the serializer to json. Most serializers won't have to do anything else than makeConditions(net.minecraft.loot.conditions.ILootCondition[]) Which simply creates the JsonObject from an array of ILootConditions.
    • makeConditions

      public makeConditions(ILootCondition[] conditions)
      Helper to create the json object from the conditions. Add any extra properties to the returned json.
    • getRegistryType

      public final Class<GlobalLootModifierSerializer<?>> getRegistryType()
      Used by Forge's registry system.
      Specified by:
      getRegistryType in interface IForgeRegistryEntry<T extends IGlobalLootModifier>
      Root registry type.
    • castClass

      private static <G> Class<G> castClass(Class<?> cls)