java.lang.Object
net.minecraftforge.fluids.capability.templates.FluidTank
All Implemented Interfaces:
IFluidHandler, IFluidTank

public class FluidTank extends Object implements IFluidHandler, IFluidTank
Flexible implementation of a Fluid Storage object. NOT REQUIRED.
Author:
King Lemming
  • Field Details

  • Constructor Details

    • FluidTank

      public FluidTank(int capacity)
    • FluidTank

      public FluidTank(int capacity, Predicate<FluidStack> validator)
  • Method Details

    • setCapacity

      public FluidTank setCapacity(int capacity)
    • setValidator

      public FluidTank setValidator(Predicate<FluidStack> validator)
    • isFluidValid

      public boolean isFluidValid(FluidStack stack)
      Specified by:
      isFluidValid in interface IFluidTank
      Parameters:
      stack - Fluidstack holding the Fluid to be queried.
      Returns:
      If the tank can hold the fluid (EVER, not at the time of query).
    • getCapacity

      public int getCapacity()
      Specified by:
      getCapacity in interface IFluidTank
      Returns:
      Capacity of this fluid tank.
    • getFluid

      @Nonnull public FluidStack getFluid()
      Specified by:
      getFluid in interface IFluidTank
      Returns:
      FluidStack representing the fluid in the tank, null if the tank is empty.
    • getFluidAmount

      public int getFluidAmount()
      Specified by:
      getFluidAmount in interface IFluidTank
      Returns:
      Current amount of fluid in the tank.
    • readFromNBT

      public FluidTank readFromNBT(CompoundNBT nbt)
    • writeToNBT

      public CompoundNBT writeToNBT(CompoundNBT nbt)
    • getTanks

      public int getTanks()
      Description copied from interface: IFluidHandler
      Returns the number of fluid storage units ("tanks") available
      Specified by:
      getTanks in interface IFluidHandler
      Returns:
      The number of tanks available
    • getFluidInTank

      @Nonnull public FluidStack getFluidInTank(int tank)
      Description copied from interface: IFluidHandler
      Returns the FluidStack in a given tank.

      IMPORTANT: This FluidStack MUST NOT be modified. This method is not for altering internal contents. Any implementers who are able to detect modification via this method should throw an exception. It is ENTIRELY reasonable and likely that the stack returned here will be a copy.

      SERIOUSLY: DO NOT MODIFY THE RETURNED FLUIDSTACK

      Specified by:
      getFluidInTank in interface IFluidHandler
      Parameters:
      tank - Tank to query.
      Returns:
      FluidStack in a given tank. FluidStack.EMPTY if the tank is empty.
    • getTankCapacity

      public int getTankCapacity(int tank)
      Description copied from interface: IFluidHandler
      Retrieves the maximum fluid amount for a given tank.
      Specified by:
      getTankCapacity in interface IFluidHandler
      Parameters:
      tank - Tank to query.
      Returns:
      The maximum fluid amount held by the tank.
    • isFluidValid

      public boolean isFluidValid(int tank, @Nonnull FluidStack stack)
      Description copied from interface: IFluidHandler
      This function is a way to determine which fluids can exist inside a given handler. General purpose tanks will basically always return TRUE for this.
      Specified by:
      isFluidValid in interface IFluidHandler
      Parameters:
      tank - Tank to query for validity
      stack - Stack to test with for validity
      Returns:
      TRUE if the tank can hold the FluidStack, not considering current state. (Basically, is a given fluid EVER allowed in this tank?) Return FALSE if the answer to that question is 'no.'
    • fill

      public int fill(FluidStack resource, IFluidHandler.FluidAction action)
      Description copied from interface: IFluidHandler
      Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.
      Specified by:
      fill in interface IFluidHandler
      Specified by:
      fill in interface IFluidTank
      Parameters:
      resource - FluidStack representing the Fluid and maximum amount of fluid to be filled.
      action - If SIMULATE, fill will only be simulated.
      Returns:
      Amount of resource that was (or would have been, if simulated) filled.
    • drain

      @Nonnull public FluidStack drain(FluidStack resource, IFluidHandler.FluidAction action)
      Description copied from interface: IFluidHandler
      Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
      Specified by:
      drain in interface IFluidHandler
      Specified by:
      drain in interface IFluidTank
      Parameters:
      resource - FluidStack representing the Fluid and maximum amount of fluid to be drained.
      action - If SIMULATE, drain will only be simulated.
      Returns:
      FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.
    • drain

      @Nonnull public FluidStack drain(int maxDrain, IFluidHandler.FluidAction action)
      Description copied from interface: IFluidHandler
      Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.

      This method is not Fluid-sensitive.

      Specified by:
      drain in interface IFluidHandler
      Specified by:
      drain in interface IFluidTank
      Parameters:
      maxDrain - Maximum amount of fluid to drain.
      action - If SIMULATE, drain will only be simulated.
      Returns:
      FluidStack representing the Fluid and amount that was (or would have been, if simulated) drained.
    • onContentsChanged

      protected void onContentsChanged()
    • setFluid

      public void setFluid(FluidStack stack)
    • isEmpty

      public boolean isEmpty()
    • getSpace

      public int getSpace()