Uses of Class
net.minecraftforge.fml.network.FMLPlayMessages.SpawnEntity
Packages that use FMLPlayMessages.SpawnEntity
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Uses of FMLPlayMessages.SpawnEntity in net.minecraft.entityFields in net.minecraft.entity with type parameters of type FMLPlayMessages.SpawnEntityModifier and TypeFieldDescriptionprivate BiFunction<FMLPlayMessages.SpawnEntity,World, T> EntityType.Builder.customClientFactoryprivate final BiFunction<FMLPlayMessages.SpawnEntity,World, T> EntityType.customClientFactoryMethods in net.minecraft.entity with parameters of type FMLPlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.customClientSpawn(FMLPlayMessages.SpawnEntity packet, World world) Method parameters in net.minecraft.entity with type arguments of type FMLPlayMessages.SpawnEntityModifier and TypeMethodDescriptionEntityType.Builder.setCustomClientFactory(BiFunction<FMLPlayMessages.SpawnEntity, World, T> customClientFactory) By default, entities are spawned clientside viaEntityType.create(World).Constructor parameters in net.minecraft.entity with type arguments of type FMLPlayMessages.SpawnEntityModifierConstructorDescriptionEntityType(EntityType.IFactory<T> p_i231489_1_, EntityClassification p_i231489_2_, boolean p_i231489_3_, boolean p_i231489_4_, boolean p_i231489_5_, boolean p_i231489_6_, com.google.common.collect.ImmutableSet<Block> p_i231489_7_, EntitySize p_i231489_8_, int p_i231489_9_, int p_i231489_10_, Predicate<EntityType<?>> velocityUpdateSupplier, ToIntFunction<EntityType<?>> trackingRangeSupplier, ToIntFunction<EntityType<?>> updateIntervalSupplier, BiFunction<FMLPlayMessages.SpawnEntity, World, T> customClientFactory) 
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Uses of FMLPlayMessages.SpawnEntity in net.minecraftforge.fml.networkMethods in net.minecraftforge.fml.network that return FMLPlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic FMLPlayMessages.SpawnEntityFMLPlayMessages.SpawnEntity.decode(PacketBuffer buf) Methods in net.minecraftforge.fml.network with parameters of type FMLPlayMessages.SpawnEntityModifier and TypeMethodDescriptionstatic voidFMLPlayMessages.SpawnEntity.encode(FMLPlayMessages.SpawnEntity msg, PacketBuffer buf) static voidFMLPlayMessages.SpawnEntity.handle(FMLPlayMessages.SpawnEntity msg, Supplier<NetworkEvent.Context> ctx)