Package net.minecraftforge.items
Class ItemHandlerHelper
java.lang.Object
net.minecraftforge.items.ItemHandlerHelper
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic int
This method uses the standard vanilla algorithm to calculate a comparator output for how "full" the inventory is.static boolean
static boolean
A relaxed version of canItemStacksStack that stacks itemstacks with different metadata if they don't have subtypes.static ItemStack
copyStackWithSize
(ItemStack itemStack, int size) static void
giveItemToPlayer
(PlayerEntity player, ItemStack stack) giveItemToPlayer without preferred slotstatic void
giveItemToPlayer
(PlayerEntity player, ItemStack stack, int preferredSlot) Inserts the given itemstack into the players inventory.static ItemStack
insertItem
(IItemHandler dest, ItemStack stack, boolean simulate) static ItemStack
insertItemStacked
(IItemHandler inventory, ItemStack stack, boolean simulate) Inserts the ItemStack into the inventory, filling up already present stacks first.
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Constructor Details
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ItemHandlerHelper
public ItemHandlerHelper()
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Method Details
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insertItem
@Nonnull public static ItemStack insertItem(IItemHandler dest, @Nonnull ItemStack stack, boolean simulate) -
canItemStacksStack
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canItemStacksStackRelaxed
A relaxed version of canItemStacksStack that stacks itemstacks with different metadata if they don't have subtypes. This usually only applies when players pick up items. -
copyStackWithSize
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insertItemStacked
@Nonnull public static ItemStack insertItemStacked(IItemHandler inventory, @Nonnull ItemStack stack, boolean simulate) Inserts the ItemStack into the inventory, filling up already present stacks first. This is equivalent to the behaviour of a player picking up an item. Note: This function stacks items without subtypes with different metadata together. -
giveItemToPlayer
giveItemToPlayer without preferred slot -
giveItemToPlayer
public static void giveItemToPlayer(PlayerEntity player, @Nonnull ItemStack stack, int preferredSlot) Inserts the given itemstack into the players inventory. If the inventory can't hold it, the item will be dropped in the world at the players position.- Parameters:
player
- The player to give the item tostack
- The itemstack to insert
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calcRedstoneFromInventory
This method uses the standard vanilla algorithm to calculate a comparator output for how "full" the inventory is. This method is an adaptation of Container#calcRedstoneFromInventory(IInventory).- Parameters:
inv
- The inventory handler to test.- Returns:
- A redstone value in the range [0,15] representing how "full" this inventory is.
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