Class ItemHandlerHelper

java.lang.Object
net.minecraftforge.items.ItemHandlerHelper

public class ItemHandlerHelper extends Object
  • Constructor Details

    • ItemHandlerHelper

      public ItemHandlerHelper()
  • Method Details

    • insertItem

      @Nonnull public static ItemStack insertItem(IItemHandler dest, @Nonnull ItemStack stack, boolean simulate)
    • canItemStacksStack

      public static boolean canItemStacksStack(@Nonnull ItemStack a, @Nonnull ItemStack b)
    • canItemStacksStackRelaxed

      public static boolean canItemStacksStackRelaxed(@Nonnull ItemStack a, @Nonnull ItemStack b)
      A relaxed version of canItemStacksStack that stacks itemstacks with different metadata if they don't have subtypes. This usually only applies when players pick up items.
    • copyStackWithSize

      @Nonnull public static ItemStack copyStackWithSize(@Nonnull ItemStack itemStack, int size)
    • insertItemStacked

      @Nonnull public static ItemStack insertItemStacked(IItemHandler inventory, @Nonnull ItemStack stack, boolean simulate)
      Inserts the ItemStack into the inventory, filling up already present stacks first. This is equivalent to the behaviour of a player picking up an item. Note: This function stacks items without subtypes with different metadata together.
    • giveItemToPlayer

      public static void giveItemToPlayer(PlayerEntity player, @Nonnull ItemStack stack)
      giveItemToPlayer without preferred slot
    • giveItemToPlayer

      public static void giveItemToPlayer(PlayerEntity player, @Nonnull ItemStack stack, int preferredSlot)
      Inserts the given itemstack into the players inventory. If the inventory can't hold it, the item will be dropped in the world at the players position.
      Parameters:
      player - The player to give the item to
      stack - The itemstack to insert
    • calcRedstoneFromInventory

      public static int calcRedstoneFromInventory(@Nullable IItemHandler inv)
      This method uses the standard vanilla algorithm to calculate a comparator output for how "full" the inventory is. This method is an adaptation of Container#calcRedstoneFromInventory(IInventory).
      Parameters:
      inv - The inventory handler to test.
      Returns:
      A redstone value in the range [0,15] representing how "full" this inventory is.