Interface IItemHandler

All Known Subinterfaces:
IItemHandlerModifiable
All Known Implementing Classes:
CombinedInvWrapper, EmptyHandler, EntityArmorInvWrapper, EntityEquipmentInvWrapper, EntityHandsInvWrapper, InvWrapper, ItemStackHandler, PlayerArmorInvWrapper, PlayerInvWrapper, PlayerMainInvWrapper, PlayerOffhandInvWrapper, RangedWrapper, SidedInvWrapper, VanillaHopperItemHandler

public interface IItemHandler
  • Method Summary

    Modifier and Type
    Method
    Description
    extractItem(int slot, int amount, boolean simulate)
    Extracts an ItemStack from the given slot.
    int
    getSlotLimit(int slot)
    Retrieves the maximum stack size allowed to exist in the given slot.
    int
    Returns the number of slots available
    getStackInSlot(int slot)
    Returns the ItemStack in a given slot.
    insertItem(int slot, ItemStack stack, boolean simulate)
    Inserts an ItemStack into the given slot and return the remainder.
    boolean
    isItemValid(int slot, ItemStack stack)
    This function re-implements the vanilla function IInventory#isItemValidForSlot(int, ItemStack).
  • Method Details

    • getSlots

      int getSlots()
      Returns the number of slots available
      Returns:
      The number of slots available
    • getStackInSlot

      @Nonnull ItemStack getStackInSlot(int slot)
      Returns the ItemStack in a given slot. The result's stack size may be greater than the itemstack's max size. If the result is empty, then the slot is empty.

      IMPORTANT: This ItemStack MUST NOT be modified. This method is not for altering an inventory's contents. Any implementers who are able to detect modification through this method should throw an exception.

      SERIOUSLY: DO NOT MODIFY THE RETURNED ITEMSTACK

      Parameters:
      slot - Slot to query
      Returns:
      ItemStack in given slot. Empty Itemstack if the slot is empty.
    • insertItem

      @Nonnull ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate)

      Inserts an ItemStack into the given slot and return the remainder. The ItemStack should not be modified in this function!

      Note: This behaviour is subtly different from IFluidHandler#fill(FluidStack, boolean)
      Parameters:
      slot - Slot to insert into.
      stack - ItemStack to insert. This must not be modified by the item handler.
      simulate - If true, the insertion is only simulated
      Returns:
      The remaining ItemStack that was not inserted (if the entire stack is accepted, then return an empty ItemStack). May be the same as the input ItemStack if unchanged, otherwise a new ItemStack. The returned ItemStack can be safely modified after.
    • extractItem

      @Nonnull ItemStack extractItem(int slot, int amount, boolean simulate)
      Extracts an ItemStack from the given slot.

      The returned value must be empty if nothing is extracted, otherwise its stack size must be less than or equal to amount and ItemStack.getMaxStackSize().

      Parameters:
      slot - Slot to extract from.
      amount - Amount to extract (may be greater than the current stack's max limit)
      simulate - If true, the extraction is only simulated
      Returns:
      ItemStack extracted from the slot, must be empty if nothing can be extracted. The returned ItemStack can be safely modified after, so item handlers should return a new or copied stack.
    • getSlotLimit

      int getSlotLimit(int slot)
      Retrieves the maximum stack size allowed to exist in the given slot.
      Parameters:
      slot - Slot to query.
      Returns:
      The maximum stack size allowed in the slot.
    • isItemValid

      boolean isItemValid(int slot, @Nonnull ItemStack stack)

      This function re-implements the vanilla function IInventory#isItemValidForSlot(int, ItemStack). It should be used instead of simulated insertions in cases where the contents and state of the inventory are irrelevant, mainly for the purpose of automation and logic (for instance, testing if a minecart can wait to deposit its items into a full inventory, or if the items in the minecart can never be placed into the inventory and should move on).

      • isItemValid is false when insertion of the item is never valid.
      • When isItemValid is true, no assumptions can be made and insertion must be simulated case-by-case.
      • The actual items in the inventory, its fullness, or any other state are not considered by isItemValid.
      Parameters:
      slot - Slot to query for validity
      stack - Stack to test with for validity
      Returns:
      true if the slot can insert the ItemStack, not considering the current state of the inventory. false if the slot can never insert the ItemStack in any situation.