Package net.minecraftforge.registries
Class ForgeRegistries
java.lang.Object
net.minecraftforge.registries.ForgeRegistries
A class that exposes static references to all vanilla and Forge registries.
 Created to have a central place to access the registries directly if modders need.
 It is still advised that if you are registering things to go through 
GameRegistry register methods, but queries and iterations can use this.- 
Nested Class SummaryNested Classes
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Field SummaryFieldsModifier and TypeFieldDescriptionstatic final IForgeRegistry<Activity>static final IForgeRegistry<Attribute>static final IForgeRegistry<Biome>static final IForgeRegistry<BlockPlacerType<?>>static final IForgeRegistry<BlockStateProviderType<?>>static final IForgeRegistry<Block>static final IForgeRegistry<ChunkStatus>static final IForgeRegistry<ContainerType<?>>static final IForgeRegistry<DataSerializerEntry>static final IForgeRegistry<Placement<?>>static final IForgeRegistry<Enchantment>static final IForgeRegistry<EntityType<?>>static final IForgeRegistry<Feature<?>>static final IForgeRegistry<Fluid>static final IForgeRegistry<FoliagePlacerType<?>>static final IForgeRegistry<Item>static final IForgeRegistry<GlobalLootModifierSerializer<?>>static final IForgeRegistry<MemoryModuleType<?>>static final IForgeRegistry<PaintingType>static final IForgeRegistry<ParticleType<?>>static final IForgeRegistry<PointOfInterestType>static final IForgeRegistry<Potion>static final IForgeRegistry<Effect>static final IForgeRegistry<VillagerProfession>static final IForgeRegistry<IRecipeSerializer<?>>static final IForgeRegistry<Schedule>static final IForgeRegistry<SensorType<?>>static final IForgeRegistry<SoundEvent>static final IForgeRegistry<StatType<?>>static final IForgeRegistry<Structure<?>>static final IForgeRegistry<SurfaceBuilder<?>>static final IForgeRegistry<TileEntityType<?>>static final IForgeRegistry<TreeDecoratorType<?>>static final IForgeRegistry<WorldCarver<?>>static final IForgeRegistry<ForgeWorldType>
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionprivate static voidinit()This function is just to make sure static inializers in other classes have run and setup their registries before we query them.
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Field Details- 
BLOCKS
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FLUIDS
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ITEMS
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POTIONS
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SOUND_EVENTS
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POTION_TYPES
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ENCHANTMENTS
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ENTITIES
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TILE_ENTITIES
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PARTICLE_TYPES
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CONTAINERS
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PAINTING_TYPES
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RECIPE_SERIALIZERS
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ATTRIBUTES
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STAT_TYPES
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PROFESSIONS
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POI_TYPES
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MEMORY_MODULE_TYPES
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SENSOR_TYPES
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SCHEDULES
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ACTIVITIES
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WORLD_CARVERS
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SURFACE_BUILDERS
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FEATURES
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DECORATORS
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CHUNK_STATUS
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STRUCTURE_FEATURES
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BLOCK_STATE_PROVIDER_TYPES
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BLOCK_PLACER_TYPES
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FOLIAGE_PLACER_TYPES
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TREE_DECORATOR_TYPES
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BIOMES
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DATA_SERIALIZERS
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LOOT_MODIFIER_SERIALIZERS
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WORLD_TYPES
 
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Constructor Details- 
ForgeRegistriespublic ForgeRegistries()
 
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Method Details- 
initprivate static void init()This function is just to make sure static inializers in other classes have run and setup their registries before we query them.
 
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