Class LivingDamageEvent

java.lang.Object
net.neoforged.bus.api.Event
All Implemented Interfaces:
net.neoforged.bus.api.ICancellableEvent

public class LivingDamageEvent extends LivingEvent implements net.neoforged.bus.api.ICancellableEvent
LivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged in LivingEntity#actuallyHurt(DamageSource, float) and Player#actuallyHurt(DamageSource, float).

This event is fired via the CommonHooks.onLivingDamage(LivingEntity, DamageSource, float).

source contains the DamageSource that caused this Entity to be hurt.
amount contains the final amount of damage that will be dealt to entity.

This event is ICancellableEvent.
If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

This event does not have a result.
invalid reference
HasResult

See Also:
  • Field Details Link icon

    • source Link icon

      private final DamageSource source
    • amount Link icon

      private float amount
  • Constructor Details Link icon

  • Method Details Link icon

    • getSource Link icon

      public DamageSource getSource()
    • getAmount Link icon

      public float getAmount()
    • setAmount Link icon

      public void setAmount(float amount)