Class LivingDamageEvent

java.lang.Object
net.neoforged.bus.api.Event
All Implemented Interfaces:
net.neoforged.bus.api.ICancellableEvent

public class LivingDamageEvent extends LivingEvent implements net.neoforged.bus.api.ICancellableEvent
LivingDamageEvent is fired just before damage is applied to entity.
At this point armor, potion and absorption modifiers have already been applied to damage - this is FINAL value.
Also note that appropriate resources (like armor durability and absorption extra hearths) have already been consumed.
This event is fired whenever an Entity is damaged in LivingEntity#actuallyHurt(DamageSource, float) and Player#actuallyHurt(DamageSource, float).

This event is fired via the CommonHooks.onLivingDamage(LivingEntity, DamageSource, float).

source contains the DamageSource that caused this Entity to be hurt.
amount contains the final amount of damage that will be dealt to entity.

This event is ICancellableEvent.
If this event is canceled, the Entity is not hurt. Used resources WILL NOT be restored.

This event does not have a result.
invalid reference
HasResult

See Also:
  • Field Details

    • source

      private final DamageSource source
    • amount

      private float amount
  • Constructor Details

  • Method Details

    • getSource

      public DamageSource getSource()
    • getAmount

      public float getAmount()
    • setAmount

      public void setAmount(float amount)