Class LivingHurtEvent

java.lang.Object
net.neoforged.bus.api.Event
All Implemented Interfaces:
net.neoforged.bus.api.ICancellableEvent

public class LivingHurtEvent extends LivingEvent implements net.neoforged.bus.api.ICancellableEvent
LivingHurtEvent is fired when an Entity is set to be hurt.
This event is fired whenever an Entity is hurt in LivingEntity#actuallyHurt(DamageSource, float) and Player#actuallyHurt(DamageSource, float).

This event is fired via the CommonHooks.onLivingHurt(LivingEntity, DamageSource, float).

source contains the DamageSource that caused this Entity to be hurt.
amount contains the amount of damage dealt to the Entity that was hurt.

This event is ICancellableEvent.
If this event is canceled, the Entity is not hurt.

This event does not have a result.
invalid reference
HasResult


This event is fired on the NeoForge.EVENT_BUS.
See Also:
  • Field Details

    • source

      private final DamageSource source
    • amount

      private float amount
  • Constructor Details

  • Method Details

    • getSource

      public DamageSource getSource()
    • getAmount

      public float getAmount()
    • setAmount

      public void setAmount(float amount)