Uses of Class
net.neoforged.neoforge.event.level.LevelEvent
Packages that use LevelEvent
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Uses of LevelEvent in net.neoforged.neoforge.event.level
Subclasses of LevelEvent in net.neoforged.neoforge.event.levelModifier and TypeClassDescriptionclass
This event is fired whenever a block (like a sapling) grows into a feature (like a tree).class
ChunkDataEvent is fired when an event involving chunk data occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
ChunkDataEvent.data
contains the NBTTagCompound containing the chunk data for this event.
All children of this event are fired on theNeoForge.EVENT_BUS
.static class
ChunkDataEvent.Load is fired when vanilla Minecraft attempts to load Chunk data.
This event is fired during chunk loading inChunkSerializer.read(ServerLevel, PoiManager, ChunkPos, CompoundTag)
which means it is async, so be careful.
This event is notinvalid reference
ICancellableEvent
This event does not have a result.static class
ChunkDataEvent.Save is fired when vanilla Minecraft attempts to save Chunk data.
This event is fired during chunk saving inChunkMap#save(ChunkAccess)
.class
ChunkEvent is fired when an event involving a chunk occurs.
If a method utilizes thisEvent
as its parameter, the method will receive every child event of this class.
ChunkEvent.chunk
contains the Chunk this event is affecting.
All children of this event are fired on theNeoForge.EVENT_BUS
.static class
ChunkEvent.Load is fired when vanilla Minecraft attempts to load a Chunk into the level.
This event is fired during chunk loading in
Chunk.onChunkLoad().static class
ChunkEvent.Unload is fired when vanilla Minecraft attempts to unload a Chunk from the level.
This event is fired during chunk unloading in
Chunk.onChunkUnload().static class
This event fires whenever aServerLevel
is initialized for the first time and a spawn position needs to be chosen.static class
This event is fired whenever a level loads.static class
Fired when building a list of all possible entities that can spawn at the specified location.static class
This event fires whenever a level is saved.static class
This event is fired whenever a level unloads.class
This event is fired when all players are asleep and the time should be set to day.
setWakeUpTime(wakeUpTime) sets a new time that will be added to the dayTime.