Package net.neoforged.neoforge.event.tick
@ParametersAreNonnullByDefault
package net.neoforged.neoforge.event.tick
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ClassDescriptionBase class of the two entity tick events.
EntityTickEvent.Post
is fired once per game tick, per entity, after the entity performs work for the current tick.EntityTickEvent.Pre
is fired once per game tick, per entity, before the entity performs work for the current tick.Base class of the two level tick events.LevelTickEvent.Post
is fired once per game tick, per level, after the level performs work for the current tick.LevelTickEvent.Pre
is fired once per game tick, per level, before the level performs work for the current tick.Base class of the two player tick events.PlayerTickEvent.Post
is fired once per game tick, per player, after the player performs work for the current tick.PlayerTickEvent.Pre
is fired once per game tick, per player, before the player performs work for the current tick.Base class of the two server tick events.ServerTickEvent.Post
is fired once per server tick, after the server performs work for the current tick.ServerTickEvent.Pre
is fired once per server tick, before the server performs work for the current tick.