| Package | Description |
|---|---|
| net.minecraft.client.model | |
| net.minecraft.client.renderer.entity | |
| net.minecraft.client.renderer.entity.layers | |
| net.minecraft.item | |
| net.minecraftforge.client |
| Modifier and Type | Class and Description |
|---|---|
class |
ModelArmorStand |
class |
ModelArmorStandArmor |
class |
ModelEnderman |
class |
ModelPlayer |
class |
ModelSkeleton |
class |
ModelVex |
class |
ModelZombie |
class |
ModelZombieVillager |
| Constructor and Description |
|---|
RenderBiped(RenderManager renderManagerIn,
ModelBiped modelBipedIn,
float shadowSize) |
| Modifier and Type | Method and Description |
|---|---|
protected ModelBiped |
LayerBipedArmor.getArmorModelHook(EntityLivingBase entity,
ItemStack itemStack,
EntityEquipmentSlot slot,
ModelBiped model) |
| Modifier and Type | Method and Description |
|---|---|
protected ModelBiped |
LayerBipedArmor.getArmorModelHook(EntityLivingBase entity,
ItemStack itemStack,
EntityEquipmentSlot slot,
ModelBiped model) |
protected void |
LayerBipedArmor.setModelSlotVisible(ModelBiped p_188359_1_,
EntityEquipmentSlot slotIn) |
protected void |
LayerBipedArmor.setModelVisible(ModelBiped model) |
| Modifier and Type | Method and Description |
|---|---|
ModelBiped |
Item.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
EntityEquipmentSlot armorSlot,
ModelBiped _default)
Override this method to have an item handle its own armor rendering.
|
| Modifier and Type | Method and Description |
|---|---|
ModelBiped |
Item.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
EntityEquipmentSlot armorSlot,
ModelBiped _default)
Override this method to have an item handle its own armor rendering.
|
| Modifier and Type | Method and Description |
|---|---|
static ModelBiped |
ForgeHooksClient.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
EntityEquipmentSlot slot,
ModelBiped _default) |
| Modifier and Type | Method and Description |
|---|---|
static ModelBiped |
ForgeHooksClient.getArmorModel(EntityLivingBase entityLiving,
ItemStack itemStack,
EntityEquipmentSlot slot,
ModelBiped _default) |