protected void |
RenderShulker.applyRotations(EntityShulker entityLiving,
float p_77043_2_,
float rotationYaw,
float partialTicks) |
void |
RenderShulker.doRender(EntityShulker entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
void |
RenderShulker.HeadLayer.doRenderLayer(EntityShulker entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scale) |
protected ResourceLocation |
RenderShulker.getEntityTexture(EntityShulker entity) |
protected void |
RenderShulker.preRenderCallback(EntityShulker entitylivingbaseIn,
float partialTickTime) |
boolean |
RenderShulker.shouldRender(EntityShulker livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |