| protected void | RenderShulker. applyRotations(EntityShulker entityLiving,
              float p_77043_2_,
              float rotationYaw,
              float partialTicks) | 
| void | RenderShulker. doRender(EntityShulker entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks) | 
| void | RenderShulker.HeadLayer. doRenderLayer(EntityShulker entitylivingbaseIn,
             float limbSwing,
             float limbSwingAmount,
             float partialTicks,
             float ageInTicks,
             float netHeadYaw,
             float headPitch,
             float scale) | 
| protected ResourceLocation | RenderShulker. getEntityTexture(EntityShulker entity) | 
| protected void | RenderShulker. preRenderCallback(EntityShulker entitylivingbaseIn,
                 float partialTickTime) | 
| boolean | RenderShulker. shouldRender(EntityShulker livingEntity,
            ICamera camera,
            double camX,
            double camY,
            double camZ) |