| Modifier and Type | Method and Description | 
|---|---|
| IChunkGenerator | WorldProvider. createChunkGenerator() | 
| IChunkGenerator | WorldProviderEnd. createChunkGenerator() | 
| IChunkGenerator | WorldProviderHell. createChunkGenerator() | 
| IChunkGenerator | WorldType. getChunkGenerator(World world,
                 java.lang.String generatorOptions) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | Chunk. populate(IChunkGenerator generator) | 
| void | Chunk. populate(IChunkProvider chunkProvider,
        IChunkGenerator chunkGenrator) | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | ChunkGeneratorDebug | 
| class  | ChunkGeneratorEnd | 
| class  | ChunkGeneratorFlat | 
| class  | ChunkGeneratorHell | 
| class  | ChunkGeneratorOverworld | 
| Modifier and Type | Field and Description | 
|---|---|
| IChunkGenerator | ChunkProviderServer. chunkGenerator | 
| Constructor and Description | 
|---|
| ChunkProviderServer(WorldServer worldObjIn,
                   IChunkLoader chunkLoaderIn,
                   IChunkGenerator chunkGeneratorIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| static void | ForgeEventFactory. onChunkPopulate(boolean pre,
               IChunkGenerator gen,
               World world,
               java.util.Random rand,
               int x,
               int z,
               boolean hasVillageGenerated) | 
| static boolean | ForgeEventFactory. onReplaceBiomeBlocks(IChunkGenerator gen,
                    int x,
                    int z,
                    ChunkPrimer primer,
                    World world) | 
| Modifier and Type | Field and Description | 
|---|---|
| private IChunkGenerator | ChunkGeneratorEvent. gen | 
| Modifier and Type | Method and Description | 
|---|---|
| IChunkGenerator | ChunkGeneratorEvent. getGen() | 
| IChunkGenerator | ChunkGeneratorEvent. getGenerator() | 
| Modifier and Type | Method and Description | 
|---|---|
| static boolean | TerrainGen. populate(IChunkGenerator chunkProvider,
        World world,
        java.util.Random rand,
        int chunkX,
        int chunkZ,
        boolean hasVillageGenerated,
        PopulateChunkEvent.Populate.EventType type) | 
| Constructor and Description | 
|---|
| ChunkGeneratorEvent(IChunkGenerator gen) | 
| InitNoiseField(IChunkGenerator chunkProvider,
              double[] noisefield,
              int posX,
              int posY,
              int posZ,
              int sizeX,
              int sizeY,
              int sizeZ) | 
| Populate(IChunkGenerator gen,
        World world,
        java.util.Random rand,
        int chunkX,
        int chunkZ,
        boolean hasVillageGenerated,
        PopulateChunkEvent.Populate.EventType type) | 
| PopulateChunkEvent(IChunkGenerator gen,
                  World world,
                  java.util.Random rand,
                  int chunkX,
                  int chunkZ,
                  boolean hasVillageGenerated) | 
| Post(IChunkGenerator chunkProvider,
    World world,
    java.util.Random rand,
    int chunkX,
    int chunkZ,
    boolean hasVillageGenerated) | 
| Pre(IChunkGenerator gen,
   World world,
   java.util.Random rand,
   int chunkX,
   int chunkZ,
   boolean hasVillageGenerated) | 
| ReplaceBiomeBlocks(IChunkGenerator chunkProvider,
                  int x,
                  int z,
                  ChunkPrimer primer,
                  World world) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | IWorldGenerator. generate(java.util.Random random,
        int chunkX,
        int chunkZ,
        World world,
        IChunkGenerator chunkGenerator,
        IChunkProvider chunkProvider)Generate some world | 
| Modifier and Type | Method and Description | 
|---|---|
| static void | GameRegistry. generateWorld(int chunkX,
             int chunkZ,
             World world,
             IChunkGenerator chunkGenerator,
             IChunkProvider chunkProvider)Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
 call this |