Modifier and Type | Method and Description |
---|---|
IChunkGenerator |
WorldProvider.createChunkGenerator() |
IChunkGenerator |
WorldProviderEnd.createChunkGenerator() |
IChunkGenerator |
WorldProviderHell.createChunkGenerator() |
IChunkGenerator |
WorldType.getChunkGenerator(World world,
java.lang.String generatorOptions) |
Modifier and Type | Method and Description |
---|---|
protected void |
Chunk.populate(IChunkGenerator generator) |
void |
Chunk.populate(IChunkProvider chunkProvider,
IChunkGenerator chunkGenrator) |
Modifier and Type | Class and Description |
---|---|
class |
ChunkGeneratorDebug |
class |
ChunkGeneratorEnd |
class |
ChunkGeneratorFlat |
class |
ChunkGeneratorHell |
class |
ChunkGeneratorOverworld |
Modifier and Type | Field and Description |
---|---|
IChunkGenerator |
ChunkProviderServer.chunkGenerator |
Constructor and Description |
---|
ChunkProviderServer(WorldServer worldObjIn,
IChunkLoader chunkLoaderIn,
IChunkGenerator chunkGeneratorIn) |
Modifier and Type | Method and Description |
---|---|
static void |
ForgeEventFactory.onChunkPopulate(boolean pre,
IChunkGenerator gen,
World world,
java.util.Random rand,
int x,
int z,
boolean hasVillageGenerated) |
static boolean |
ForgeEventFactory.onReplaceBiomeBlocks(IChunkGenerator gen,
int x,
int z,
ChunkPrimer primer,
World world) |
Modifier and Type | Field and Description |
---|---|
private IChunkGenerator |
ChunkGeneratorEvent.gen |
Modifier and Type | Method and Description |
---|---|
IChunkGenerator |
ChunkGeneratorEvent.getGen() |
IChunkGenerator |
ChunkGeneratorEvent.getGenerator() |
Modifier and Type | Method and Description |
---|---|
static boolean |
TerrainGen.populate(IChunkGenerator chunkProvider,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
Constructor and Description |
---|
ChunkGeneratorEvent(IChunkGenerator gen) |
InitNoiseField(IChunkGenerator chunkProvider,
double[] noisefield,
int posX,
int posY,
int posZ,
int sizeX,
int sizeY,
int sizeZ) |
Populate(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
PopulateChunkEvent(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
Post(IChunkGenerator chunkProvider,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
Pre(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
ReplaceBiomeBlocks(IChunkGenerator chunkProvider,
int x,
int z,
ChunkPrimer primer,
World world) |
Modifier and Type | Method and Description |
---|---|
void |
IWorldGenerator.generate(java.util.Random random,
int chunkX,
int chunkZ,
World world,
IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider)
Generate some world
|
Modifier and Type | Method and Description |
---|---|
static void |
GameRegistry.generateWorld(int chunkX,
int chunkZ,
World world,
IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider)
Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
call this
|