public class RenderHusk extends RenderZombie
brightnessBuffer, layerRenderers, mainModel, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderHusk(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityZombie entity) |
protected void |
preRenderCallback(EntityZombie entitylivingbaseIn,
float partialTickTime) |
applyRotations, createArmorLayer
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderHusk(RenderManager renderManagerIn)
protected void preRenderCallback(EntityZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RenderLivingBase<EntityZombie>
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture
in class RenderZombie