public abstract class AbstractZombieRenderer<T extends ZombieEntity,M extends ZombieModel<T>> extends BipedRenderer<T,M>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Modifier | Constructor and Description |
---|---|
protected |
AbstractZombieRenderer(EntityRendererManager p_i50974_1_,
M p_i50974_2_,
M p_i50974_3_,
M p_i50974_4_) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(T entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ZombieEntity entity) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
protected AbstractZombieRenderer(EntityRendererManager p_i50974_1_, M p_i50974_2_, M p_i50974_3_, M p_i50974_4_)
protected ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
in class BipedRenderer<T extends ZombieEntity,M extends ZombieModel<T>>
protected void applyRotations(T entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<T extends ZombieEntity,M extends ZombieModel<T>>