public class GiantZombieRenderer extends MobRenderer<GiantEntity,BipedModel<GiantEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
GiantZombieRenderer(EntityRendererManager p_i47206_1_,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(GiantEntity entity) |
protected void |
preRenderCallback(GiantEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic GiantZombieRenderer(EntityRendererManager p_i47206_1_, float scaleIn)
protected void preRenderCallback(GiantEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback in class LivingRenderer<GiantEntity,BipedModel<GiantEntity>>protected ResourceLocation getEntityTexture(GiantEntity entity)
getEntityTexture in class EntityRenderer<GiantEntity>