public class GuardianRenderer extends MobRenderer<GuardianEntity,GuardianModel>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Modifier | Constructor and Description |
---|---|
|
GuardianRenderer(EntityRendererManager renderManagerIn) |
protected |
GuardianRenderer(EntityRendererManager p_i50968_1_,
float p_i50968_2_) |
Modifier and Type | Method and Description |
---|---|
void |
doRender(GuardianEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(GuardianEntity entity) |
boolean |
shouldRender(GuardianEntity livingEntity,
ICamera camera,
double camX,
double camY,
double camZ) |
canRenderName, renderLeash
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public GuardianRenderer(EntityRendererManager renderManagerIn)
protected GuardianRenderer(EntityRendererManager p_i50968_1_, float p_i50968_2_)
public boolean shouldRender(GuardianEntity livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender
in class MobRenderer<GuardianEntity,GuardianModel>
public void doRender(GuardianEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class MobRenderer<GuardianEntity,GuardianModel>
protected ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture
in class EntityRenderer<GuardianEntity>