public class IllusionerRenderer extends IllagerRenderer<IllusionerEntity>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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IllusionerRenderer(EntityRendererManager p_i47477_1_) |
Modifier and Type | Method and Description |
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void |
doRender(IllusionerEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(IllusionerEntity entity) |
protected boolean |
isVisible(IllusionerEntity p_193115_1_) |
preRenderCallback
canRenderName, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public IllusionerRenderer(EntityRendererManager p_i47477_1_)
protected ResourceLocation getEntityTexture(IllusionerEntity entity)
getEntityTexture
in class EntityRenderer<IllusionerEntity>
public void doRender(IllusionerEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class MobRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>
protected boolean isVisible(IllusionerEntity p_193115_1_)
isVisible
in class LivingRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>