public class IronGolemRenderer extends MobRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
IronGolemRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(IronGolemEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(IronGolemEntity entity) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public IronGolemRenderer(EntityRendererManager renderManagerIn)
protected ResourceLocation getEntityTexture(IronGolemEntity entity)
getEntityTexture
in class EntityRenderer<IronGolemEntity>
protected void applyRotations(IronGolemEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>>