public class WanderingTraderRenderer extends MobRenderer<WanderingTraderEntity,VillagerModel<WanderingTraderEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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WanderingTraderRenderer(EntityRendererManager p_i50953_1_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(WanderingTraderEntity entity) |
protected void |
preRenderCallback(WanderingTraderEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public WanderingTraderRenderer(EntityRendererManager p_i50953_1_)
protected ResourceLocation getEntityTexture(WanderingTraderEntity entity)
getEntityTexture
in class EntityRenderer<WanderingTraderEntity>
protected void preRenderCallback(WanderingTraderEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<WanderingTraderEntity,VillagerModel<WanderingTraderEntity>>