public class WanderingTraderRenderer extends MobRenderer<WanderingTraderEntity,VillagerModel<WanderingTraderEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
WanderingTraderRenderer(EntityRendererManager p_i50953_1_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(WanderingTraderEntity entity) |
protected void |
preRenderCallback(WanderingTraderEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, doRender, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic WanderingTraderRenderer(EntityRendererManager p_i50953_1_)
protected ResourceLocation getEntityTexture(WanderingTraderEntity entity)
getEntityTexture in class EntityRenderer<WanderingTraderEntity>protected void preRenderCallback(WanderingTraderEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback in class LivingRenderer<WanderingTraderEntity,VillagerModel<WanderingTraderEntity>>