public class WitchRenderer extends MobRenderer<WitchEntity,WitchModel<WitchEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description |
|---|
WitchRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(WitchEntity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(WitchEntity entity) |
protected void |
preRenderCallback(WitchEntity entitylivingbaseIn,
float partialTickTime) |
canRenderName, renderLeash, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinesclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitbindTexture, func_217758_epublic WitchRenderer(EntityRendererManager renderManagerIn)
public void doRender(WitchEntity entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class MobRenderer<WitchEntity,WitchModel<WitchEntity>>protected ResourceLocation getEntityTexture(WitchEntity entity)
getEntityTexture in class EntityRenderer<WitchEntity>protected void preRenderCallback(WitchEntity entitylivingbaseIn, float partialTickTime)
preRenderCallback in class LivingRenderer<WitchEntity,WitchModel<WitchEntity>>