public class ZombieVillagerRenderer extends BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
brightnessBuffer, entityModel, layerRenderers, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
---|
ZombieVillagerRenderer(EntityRendererManager p_i50952_1_,
IReloadableResourceManager p_i50952_2_) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(ZombieVillagerEntity entityLiving,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(ZombieVillagerEntity entity) |
canRenderName, doRender, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getEntityModel, getSwingProgress, handleRotationFloat, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_217758_e, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
bindTexture, func_217758_e
public ZombieVillagerRenderer(EntityRendererManager p_i50952_1_, IReloadableResourceManager p_i50952_2_)
protected ResourceLocation getEntityTexture(ZombieVillagerEntity entity)
getEntityTexture
in class BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
protected void applyRotations(ZombieVillagerEntity entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>