public class ZombieVillagerModel<T extends ZombieEntity> extends BipedModel<T> implements IHeadToggle
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Constructor and Description |
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ZombieVillagerModel() |
ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_) |
Modifier and Type | Method and Description |
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void |
func_217146_a(boolean p_217146_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public ZombieVillagerModel()
public ZombieVillagerModel(float p_i51058_1_, boolean p_i51058_2_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles
in class BipedModel<T extends ZombieEntity>
public void func_217146_a(boolean p_217146_1_)
func_217146_a
in interface IHeadToggle