public class ZombieVillagerModel<T extends ZombieEntity> extends BipedModel<T> implements IHeadToggle
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Constructor and Description |
|---|
ZombieVillagerModel() |
ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_) |
| Modifier and Type | Method and Description |
|---|---|
void |
func_217146_a(boolean p_217146_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic ZombieVillagerModel()
public ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class BipedModel<T extends ZombieEntity>public void func_217146_a(boolean p_217146_1_)
func_217146_a in interface IHeadToggle