public abstract class AbstractZombieModel<T extends MonsterEntity> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
protected |
AbstractZombieModel(float p_i51070_1_,
float p_i51070_2_,
int p_i51070_3_,
int p_i51070_4_) |
| Modifier and Type | Method and Description |
|---|---|
abstract boolean |
func_212850_a_(T p_212850_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float scaleFactor) |
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cprotected AbstractZombieModel(float p_i51070_1_,
float p_i51070_2_,
int p_i51070_3_,
int p_i51070_4_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
setRotationAngles in class BipedModel<T extends MonsterEntity>public abstract boolean func_212850_a_(T p_212850_1_)