public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
boxList, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ZombieModel() |
|
ZombieModel(float modelSize,
boolean p_i1168_2_) |
protected |
ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
Modifier and Type | Method and Description |
---|---|
boolean |
func_212850_a_(T p_212850_1_) |
setRotationAngles
func_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisible
setModelAttributes
getRandomModelBox
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
func_217142_c
public ZombieModel()
public ZombieModel(float modelSize, boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_, float p_i48914_2_, int p_i48914_3_, int p_i48914_4_)
public boolean func_212850_a_(T p_212850_1_)
func_212850_a_
in class AbstractZombieModel<T extends ZombieEntity>