public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressboxList, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
|
ZombieModel() |
|
ZombieModel(float modelSize,
boolean p_i1168_2_) |
protected |
ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
func_212850_a_(T p_212850_1_) |
setRotationAnglesfunc_205060_a, func_205072_a, func_217147_a, func_217148_a, getArmForSide, postRenderArm, render, setLivingAnimations, setVisiblesetModelAttributesgetRandomModelBoxclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitfunc_217142_cpublic ZombieModel()
public ZombieModel(float modelSize,
boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_)
public boolean func_212850_a_(T p_212850_1_)
func_212850_a_ in class AbstractZombieModel<T extends ZombieEntity>