public class InputUpdateEvent extends PlayerEvent
MovementInput to cancel movement.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight| Constructor and Description |
|---|
InputUpdateEvent(PlayerEntity player,
MovementInput movementInput) |
| Modifier and Type | Method and Description |
|---|---|
MovementInput |
getMovementInput() |
getEntityPlayer, getPlayergetEntityLivinggetEntitypublic InputUpdateEvent(PlayerEntity player, MovementInput movementInput)
public MovementInput getMovementInput()