public class InputUpdateEvent extends PlayerEvent
MovementInput
to cancel movement.PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.Visibility
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEvent
EntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight
Constructor and Description |
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InputUpdateEvent(PlayerEntity player,
MovementInput movementInput) |
Modifier and Type | Method and Description |
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MovementInput |
getMovementInput() |
getEntityPlayer, getPlayer
getEntityLiving
getEntity
public InputUpdateEvent(PlayerEntity player, MovementInput movementInput)
public MovementInput getMovementInput()