public static class PlayerXpEvent.LevelChange extends PlayerXpEvent
PlayerEntity.addExperienceLevel(int) method.
It can be cancelled, and no further processing will be done.PlayerXpEvent.LevelChange, PlayerXpEvent.PickupXp, PlayerXpEvent.XpChangePlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructing, EntityEvent.EyeHeight| Constructor and Description |
|---|
LevelChange(PlayerEntity player,
int levels) |
| Modifier and Type | Method and Description |
|---|---|
int |
getLevels() |
void |
setLevels(int levels) |
getEntityPlayer, getPlayergetEntityLivinggetEntitypublic LevelChange(PlayerEntity player, int levels)