public class ClientGameSession
extends java.lang.Object
implements com.mojang.bridge.game.GameSession
| Modifier and Type | Field and Description |
|---|---|
private java.lang.String |
difficulty |
private java.lang.String |
gameMode |
private int |
playerCount |
private boolean |
remoteServer |
private java.util.UUID |
sessionId |
| Constructor and Description |
|---|
ClientGameSession(ClientWorld p_i51152_1_,
ClientPlayerEntity p_i51152_2_,
ClientPlayNetHandler p_i51152_3_) |
| Modifier and Type | Method and Description |
|---|---|
java.lang.String |
getDifficulty() |
java.lang.String |
getGameMode() |
int |
getPlayerCount() |
java.util.UUID |
getSessionId() |
boolean |
isRemoteServer() |
private final int playerCount
private final boolean remoteServer
private final java.lang.String difficulty
private final java.lang.String gameMode
private final java.util.UUID sessionId
public ClientGameSession(ClientWorld p_i51152_1_, ClientPlayerEntity p_i51152_2_, ClientPlayNetHandler p_i51152_3_)
public int getPlayerCount()
getPlayerCount in interface com.mojang.bridge.game.GameSessionpublic boolean isRemoteServer()
isRemoteServer in interface com.mojang.bridge.game.GameSessionpublic java.lang.String getDifficulty()
getDifficulty in interface com.mojang.bridge.game.GameSessionpublic java.lang.String getGameMode()
getGameMode in interface com.mojang.bridge.game.GameSessionpublic java.util.UUID getSessionId()
getSessionId in interface com.mojang.bridge.game.GameSession