public class ClientWorld extends World
Modifier and Type | Field and Description |
---|---|
private int |
ambienceTicks |
private it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<ColorResolver,ColorCache> |
colorCaches |
private ClientPlayNetHandler |
connection |
private it.unimi.dsi.fastutil.ints.Int2ObjectMap<Entity> |
entitiesById |
private java.util.List<Entity> |
globalEntities |
private java.util.Map<java.lang.String,MapData> |
maps |
private Minecraft |
mc |
private java.util.List<AbstractClientPlayerEntity> |
players |
private Scoreboard |
scoreboard |
private int |
timeLightningFlash |
private WorldRenderer |
worldRenderer |
addedTileEntityList, captureBlockSnapshots, capturedBlockSnapshots, chunkProvider, dimension, DIST_HASH_MAGIC, isRemote, loadedTileEntityList, LOGGER, prevRainingStrength, prevThunderingStrength, processingLoadedTiles, rainingStrength, rand, restoringBlockSnapshots, thunderingStrength, tickableTileEntities, tileEntitiesToBeRemoved, updateLCG, worldInfo
Constructor and Description |
---|
ClientWorld(ClientPlayNetHandler netHandler,
WorldSettings worldSettingsIn,
DimensionType dimType,
int viewDistance,
IProfiler profilerIn,
WorldRenderer worldRendererIn) |
Modifier and Type | Method and Description |
---|---|
void |
addEntitiesToChunk(Chunk chunkIn) |
void |
addEntity(int entityIdIn,
Entity entityToSpawn) |
private void |
addEntityImpl(int entityIdIn,
Entity entityToSpawn) |
void |
addLightning(LightningBoltEntity entityIn) |
void |
addOptionalParticle(IParticleData particleData,
boolean ignoreRange,
double x,
double y,
double z,
double xSpeed,
double ySpeed,
double zSpeed) |
void |
addOptionalParticle(IParticleData particleData,
double x,
double y,
double z,
double xSpeed,
double ySpeed,
double zSpeed) |
void |
addParticle(IParticleData particleData,
boolean forceAlwaysRender,
double x,
double y,
double z,
double xSpeed,
double ySpeed,
double zSpeed) |
void |
addParticle(IParticleData particleData,
double x,
double y,
double z,
double xSpeed,
double ySpeed,
double zSpeed) |
void |
addPlayer(int playerId,
AbstractClientPlayerEntity playerEntityIn) |
void |
animateTick(int posX,
int posY,
int posZ) |
void |
animateTick(int x,
int y,
int z,
int offset,
java.util.Random random,
boolean holdingBarrier,
BlockPos.Mutable pos) |
void |
checkChunk(Entity entityIn) |
boolean |
chunkExists(int chunkX,
int chunkZ) |
void |
clearColorCaches() |
CrashReportCategory |
fillCrashReport(CrashReport report) |
java.lang.Iterable<Entity> |
getAllEntities() |
int |
getBlockColor(BlockPos blockPosIn,
ColorResolver colorResolverIn) |
int |
getBlockColorRaw(BlockPos blockPosIn,
ColorResolver colorResolverIn) |
ClientChunkProvider |
getChunkProvider() |
Vec3d |
getCloudColor(float partialTicks) |
int |
getCountLoadedEntities() |
Entity |
getEntityByID(int id) |
Vec3d |
getFogColor(float partialTicks) |
double |
getHorizonHeight() |
MapData |
getMapData(java.lang.String mapName) |
int |
getNextMapId() |
Biome |
getNoiseBiomeRaw(int x,
int y,
int z) |
ITickList<Block> |
getPendingBlockTicks() |
ITickList<Fluid> |
getPendingFluidTicks() |
java.util.List<AbstractClientPlayerEntity> |
getPlayers() |
RecipeManager |
getRecipeManager() |
Scoreboard |
getScoreboard() |
Vec3d |
getSkyColor(BlockPos blockPosIn,
float partialTicks) |
float |
getStarBrightness(float partialTicks) |
float |
getSunBrightness(float partialTicks) |
NetworkTagManager |
getTags() |
int |
getTimeLightningFlash() |
void |
invalidateRegionAndSetBlock(BlockPos pos,
BlockState state) |
void |
makeFireworks(double x,
double y,
double z,
double motionX,
double motionY,
double motionZ,
CompoundNBT compound) |
void |
markBlockRangeForRenderUpdate(BlockPos blockPosIn,
BlockState oldState,
BlockState newState) |
void |
markSurroundingsForRerender(int sectionX,
int sectionY,
int sectionZ) |
void |
notifyBlockUpdate(BlockPos pos,
BlockState oldState,
BlockState newState,
int flags) |
void |
onChunkLoaded(int chunkX,
int chunkZ) |
void |
onChunkUnloaded(Chunk chunkIn) |
void |
playBroadcastSound(int id,
BlockPos pos,
int data) |
void |
playEvent(PlayerEntity player,
int type,
BlockPos pos,
int data) |
private void |
playMoodSoundAndCheckLight() |
void |
playMovingSound(PlayerEntity playerIn,
Entity entityIn,
SoundEvent eventIn,
SoundCategory categoryIn,
float volume,
float pitch) |
void |
playSound(BlockPos pos,
SoundEvent soundIn,
SoundCategory category,
float volume,
float pitch,
boolean distanceDelay) |
void |
playSound(double x,
double y,
double z,
SoundEvent soundIn,
SoundCategory category,
float volume,
float pitch,
boolean distanceDelay) |
void |
playSound(PlayerEntity player,
double x,
double y,
double z,
SoundEvent soundIn,
SoundCategory category,
float volume,
float pitch) |
void |
registerMapData(MapData mapDataIn) |
void |
removeAllEntities() |
private void |
removeEntity(Entity entityIn) |
void |
removeEntityFromWorld(int eid) |
void |
sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
void |
sendPacketToServer(IPacket<?> packetIn) |
void |
sendQuittingDisconnectingPacket() |
void |
setDayTime(long time) |
void |
setScoreboard(Scoreboard scoreboardIn) |
void |
setTimeLightningFlash(int timeFlashIn) |
private void |
spawnFluidParticle(BlockPos blockPosIn,
BlockState blockStateIn,
IParticleData particleDataIn,
boolean shapeDownSolid) |
private void |
spawnParticle(BlockPos posIn,
IParticleData particleDataIn,
VoxelShape voxelShapeIn,
double y) |
private void |
spawnParticle(double xStart,
double xEnd,
double zStart,
double zEnd,
double y,
IParticleData particleDataIn) |
void |
tick(java.util.function.BooleanSupplier hasTimeLeft) |
void |
tickEntities() |
void |
updateEntity(Entity entityIn) |
void |
updateEntityRidden(Entity p_217420_1_,
Entity p_217420_2_) |
addBlockEvent, addTileEntities, addTileEntity, advanceTime, calculateInitialSkylight, calculateInitialWeather, calculateInitialWeatherBody, canMineBlockBody, checkBlockCollision, close, createExplosion, createExplosion, createExplosion, destroyBlock, extinguishFire, findBlockstateInArea, getActualHeight, getBiomeManager, getBlockRandomPos, getBlockReader, getBlockState, getCelestialAngleRadians, getChunk, getChunk, getChunkAt, getDayTime, getDifficultyForLocation, getDimension, getEntitiesInAABBexcluding, getEntitiesWithinAABB, getEntitiesWithinAABB, getFluidState, getGameRules, getGameTime, getGroundAboveSeaLevel, getHeight, getLightManager, getLoadedEntitiesWithinAABB, getMaxEntityRadius, getProfiler, getProviderName, getRainStrength, getRandom, getRedstonePower, getRedstonePowerFromNeighbors, getSeaLevel, getSeed, getServer, getSkylightSubtracted, getSpawnPoint, getStrongPower, getThunderStrength, getTileEntity, getWorld, getWorldBorder, getWorldInfo, getWorldType, guardEntityTick, hasBlockState, increaseMaxEntityRadius, isBlockinHighHumidity, isBlockModifiable, isBlockPowered, isBlockPresent, isDaytime, isFlammableWithin, isMaterialInBB, isNightTime, isOutsideBuildHeight, isRaining, isRainingAt, isRemote, isSaveDisabled, isSidePowered, isThundering, isTopSolid, isValid, isYOutOfBounds, markAndNotifyBlock, markChunkDirty, neighborChanged, notifyNeighbors, notifyNeighborsOfStateChange, notifyNeighborsOfStateExcept, onBlockStateChange, playSound, removeBlock, removeTileEntity, setAllowedSpawnTypes, setBlockState, setBlockState, setEntityState, setGameTime, setInitialSpawnLocation, setRainStrength, setSpawnPoint, setThunderStrength, setTileEntity, tickBlockEntities, updateComparatorOutputLevel
areCapsCompatible, areCapsCompatible, deserializeCaps, gatherCapabilities, gatherCapabilities, getCapabilities, getCapability, invalidateCaps, reviveCaps, serializeCaps
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
checkNoEntityCollision, getCelestialAngle, getCurrentMoonPhaseFactor, getDifficulty, getEmptyCollisionShapes, getHeight, getMoonPhase, playEvent
func_225318_b, getClosestEntity, getClosestEntityWithinAABB, getClosestPlayer, getClosestPlayer, getClosestPlayer, getClosestPlayer, getClosestPlayer, getClosestPlayer, getClosestPlayer, getEntitiesWithinAABB, getEntitiesWithinAABBExcludingEntity, getLoadedEntitiesWithinAABB, getPlayerByUuid, getTargettableEntitiesWithinAABB, getTargettablePlayersWithinAABB, isPlayerWithin
canBlockSeeSky, containsAnyLiquid, getBiome, getBrightness, getChunk, getChunk, getLight, getNeighborAwareLightSubtracted, getNoiseBiome, getStrongPower, hasWater, isAirBlock, isAreaLoaded, isAreaLoaded, isAreaLoaded, isBlockLoaded
canSeeSky, getLightFor, getLightSubtracted
checkNoEntityCollision, func_226663_a_, getCollisionShapes, getCollisionShapes, hasNoCollisions, hasNoCollisions, hasNoCollisions, hasNoCollisions
func_217300_a, getHeight, getLightValue, getMaxLightLevel, rayTraceBlocks, rayTraceBlocks
getMaxHeight
addEntity, destroyBlock
getCapability, getCapability
private final java.util.List<Entity> globalEntities
private final it.unimi.dsi.fastutil.ints.Int2ObjectMap<Entity> entitiesById
private final ClientPlayNetHandler connection
private final WorldRenderer worldRenderer
private final Minecraft mc
private final java.util.List<AbstractClientPlayerEntity> players
private int ambienceTicks
private Scoreboard scoreboard
private final java.util.Map<java.lang.String,MapData> maps
private int timeLightningFlash
private final it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<ColorResolver,ColorCache> colorCaches
public ClientWorld(ClientPlayNetHandler netHandler, WorldSettings worldSettingsIn, DimensionType dimType, int viewDistance, IProfiler profilerIn, WorldRenderer worldRendererIn)
public void tick(java.util.function.BooleanSupplier hasTimeLeft)
public java.lang.Iterable<Entity> getAllEntities()
public void tickEntities()
public void updateEntity(Entity entityIn)
public void checkChunk(Entity entityIn)
public void onChunkUnloaded(Chunk chunkIn)
public void onChunkLoaded(int chunkX, int chunkZ)
public void clearColorCaches()
public boolean chunkExists(int chunkX, int chunkZ)
private void playMoodSoundAndCheckLight()
public int getCountLoadedEntities()
public void addLightning(LightningBoltEntity entityIn)
public void addPlayer(int playerId, AbstractClientPlayerEntity playerEntityIn)
public void addEntity(int entityIdIn, Entity entityToSpawn)
private void addEntityImpl(int entityIdIn, Entity entityToSpawn)
public void removeEntityFromWorld(int eid)
private void removeEntity(Entity entityIn)
public void addEntitiesToChunk(Chunk chunkIn)
@Nullable public Entity getEntityByID(int id)
getEntityByID
in class World
public void invalidateRegionAndSetBlock(BlockPos pos, BlockState state)
public void sendQuittingDisconnectingPacket()
sendQuittingDisconnectingPacket
in class World
public void animateTick(int posX, int posY, int posZ)
public void animateTick(int x, int y, int z, int offset, java.util.Random random, boolean holdingBarrier, BlockPos.Mutable pos)
private void spawnFluidParticle(BlockPos blockPosIn, BlockState blockStateIn, IParticleData particleDataIn, boolean shapeDownSolid)
private void spawnParticle(BlockPos posIn, IParticleData particleDataIn, VoxelShape voxelShapeIn, double y)
private void spawnParticle(double xStart, double xEnd, double zStart, double zEnd, double y, IParticleData particleDataIn)
public void removeAllEntities()
public CrashReportCategory fillCrashReport(CrashReport report)
fillCrashReport
in class World
public void playSound(@Nullable PlayerEntity player, double x, double y, double z, SoundEvent soundIn, SoundCategory category, float volume, float pitch)
public void playMovingSound(@Nullable PlayerEntity playerIn, Entity entityIn, SoundEvent eventIn, SoundCategory categoryIn, float volume, float pitch)
playMovingSound
in class World
public void playSound(BlockPos pos, SoundEvent soundIn, SoundCategory category, float volume, float pitch, boolean distanceDelay)
public void playSound(double x, double y, double z, SoundEvent soundIn, SoundCategory category, float volume, float pitch, boolean distanceDelay)
public void makeFireworks(double x, double y, double z, double motionX, double motionY, double motionZ, @Nullable CompoundNBT compound)
makeFireworks
in class World
public void sendPacketToServer(IPacket<?> packetIn)
sendPacketToServer
in class World
public RecipeManager getRecipeManager()
getRecipeManager
in class World
public void setScoreboard(Scoreboard scoreboardIn)
public void setDayTime(long time)
setDayTime
in class World
public ClientChunkProvider getChunkProvider()
getChunkProvider
in interface IWorld
getChunkProvider
in class World
@Nullable public MapData getMapData(java.lang.String mapName)
getMapData
in class World
public void registerMapData(MapData mapDataIn)
registerMapData
in class World
public int getNextMapId()
getNextMapId
in class World
public Scoreboard getScoreboard()
getScoreboard
in class World
public NetworkTagManager getTags()
public void notifyBlockUpdate(BlockPos pos, BlockState oldState, BlockState newState, int flags)
notifyBlockUpdate
in class World
public void markBlockRangeForRenderUpdate(BlockPos blockPosIn, BlockState oldState, BlockState newState)
markBlockRangeForRenderUpdate
in class World
public void markSurroundingsForRerender(int sectionX, int sectionY, int sectionZ)
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress)
sendBlockBreakProgress
in class World
public void playBroadcastSound(int id, BlockPos pos, int data)
playBroadcastSound
in class World
public void playEvent(@Nullable PlayerEntity player, int type, BlockPos pos, int data)
public void addParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed)
addParticle
in interface IWorld
addParticle
in class World
public void addParticle(IParticleData particleData, boolean forceAlwaysRender, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed)
addParticle
in class World
public void addOptionalParticle(IParticleData particleData, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed)
addOptionalParticle
in class World
public void addOptionalParticle(IParticleData particleData, boolean ignoreRange, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed)
addOptionalParticle
in class World
public java.util.List<AbstractClientPlayerEntity> getPlayers()
public Biome getNoiseBiomeRaw(int x, int y, int z)
public float getSunBrightness(float partialTicks)
public Vec3d getCloudColor(float partialTicks)
public Vec3d getFogColor(float partialTicks)
public float getStarBrightness(float partialTicks)
public double getHorizonHeight()
public int getTimeLightningFlash()
public void setTimeLightningFlash(int timeFlashIn)
setTimeLightningFlash
in class World
public int getBlockColor(BlockPos blockPosIn, ColorResolver colorResolverIn)
public int getBlockColorRaw(BlockPos blockPosIn, ColorResolver colorResolverIn)