public static class RenderState.LightmapState extends RenderState.BooleanState
RenderState.AlphaState, RenderState.BooleanState, RenderState.CullState, RenderState.DepthTestState, RenderState.DiffuseLightingState, RenderState.FogState, RenderState.LayerState, RenderState.LightmapState, RenderState.LineState, RenderState.OffsetTexturingState, RenderState.OverlayState, RenderState.PortalTexturingState, RenderState.ShadeModelState, RenderState.TargetState, RenderState.TextureState, RenderState.TexturingState, RenderState.TransparencyState, RenderState.WriteMaskState
ADDITIVE_TRANSPARENCY, BLACK_FOG, BLOCK_SHEET, BLOCK_SHEET_MIPPED, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL_DISABLED, CULL_ENABLED, DEFAULT_ALPHA, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_ALWAYS, DEPTH_EQUAL, DEPTH_LEQUAL, DEPTH_WRITE, DIFFUSE_LIGHTING_DISABLED, DIFFUSE_LIGHTING_ENABLED, ENTITY_GLINT_TEXTURING, FOG, GLINT_TEXTURING, GLINT_TRANSPARENCY, HALF_ALPHA, LIGHTMAP_DISABLED, LIGHTMAP_ENABLED, LIGHTNING_TRANSPARENCY, MAIN_TARGET, name, NO_FOG, NO_LAYERING, NO_TEXTURE, NO_TRANSPARENCY, OUTLINE_TARGET, OUTLINE_TEXTURING, OVERLAY_DISABLED, OVERLAY_ENABLED, POLYGON_OFFSET_LAYERING, PROJECTION_LAYERING, SHADE_DISABLED, SHADE_ENABLED, TRANSLUCENT_TRANSPARENCY, ZERO_ALPHA
Constructor and Description |
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LightmapState(boolean p_i225981_1_) |
equals, hashCode
clearRenderState, setupRenderState