public class BatRenderer extends MobRenderer<BatEntity,BatModel>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
BAT_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
BatRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(BatEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(BatEntity entity) |
protected void |
preRenderCallback(BatEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation BAT_TEXTURES
public BatRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(BatEntity entity)
getEntityTexture in interface IEntityRenderer<BatEntity,BatModel>getEntityTexture in class EntityRenderer<BatEntity>protected void preRenderCallback(BatEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback in class LivingRenderer<BatEntity,BatModel>protected void applyRotations(BatEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class LivingRenderer<BatEntity,BatModel>