public class BatRenderer extends MobRenderer<BatEntity,BatModel>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BAT_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
BatRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected void |
applyRotations(BatEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(BatEntity entity) |
protected void |
preRenderCallback(BatEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation BAT_TEXTURES
public BatRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(BatEntity entity)
getEntityTexture
in interface IEntityRenderer<BatEntity,BatModel>
getEntityTexture
in class EntityRenderer<BatEntity>
protected void preRenderCallback(BatEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
in class LivingRenderer<BatEntity,BatModel>
protected void applyRotations(BatEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
in class LivingRenderer<BatEntity,BatModel>