public class BlazeRenderer extends MobRenderer<BlazeEntity,BlazeModel<BlazeEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
BLAZE_TEXTURES |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
BlazeRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected int |
getBlockLight(BlazeEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(BlazeEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation BLAZE_TEXTURES
public BlazeRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(BlazeEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<BlazeEntity>public ResourceLocation getEntityTexture(BlazeEntity entity)
getEntityTexture in interface IEntityRenderer<BlazeEntity,BlazeModel<BlazeEntity>>getEntityTexture in class EntityRenderer<BlazeEntity>