public class BlazeRenderer extends MobRenderer<BlazeEntity,BlazeModel<BlazeEntity>>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
BLAZE_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
BlazeRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
protected int |
getBlockLight(BlazeEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(BlazeEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation BLAZE_TEXTURES
public BlazeRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(BlazeEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<BlazeEntity>
public ResourceLocation getEntityTexture(BlazeEntity entity)
getEntityTexture
in interface IEntityRenderer<BlazeEntity,BlazeModel<BlazeEntity>>
getEntityTexture
in class EntityRenderer<BlazeEntity>