public class BoatRenderer extends EntityRenderer<BoatEntity>
| Modifier and Type | Field and Description | 
|---|---|
| private static ResourceLocation[] | BOAT_TEXTURES | 
| protected BoatModel | modelBoat | 
renderManager, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| BoatRenderer(EntityRendererManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| ResourceLocation | getEntityTexture(BoatEntity entity) | 
| void | render(BoatEntity entityIn,
      float entityYaw,
      float partialTicks,
      MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate static final ResourceLocation[] BOAT_TEXTURES
protected final BoatModel modelBoat
public BoatRenderer(EntityRendererManager renderManagerIn)
public void render(BoatEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<BoatEntity>public ResourceLocation getEntityTexture(BoatEntity entity)
getEntityTexture in class EntityRenderer<BoatEntity>