public class ChestedHorseRenderer<T extends AbstractChestedHorseEntity> extends AbstractHorseRenderer<T,HorseArmorChestsModel<T>>
Modifier and Type | Field and Description |
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private static java.util.Map<EntityType<?>,ResourceLocation> |
field_195635_a |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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ChestedHorseRenderer(EntityRendererManager renderManagerIn,
float scaleIn) |
Modifier and Type | Method and Description |
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ResourceLocation |
getEntityTexture(T entity) |
preRenderCallback
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final java.util.Map<EntityType<?>,ResourceLocation> field_195635_a
public ChestedHorseRenderer(EntityRendererManager renderManagerIn, float scaleIn)
public ResourceLocation getEntityTexture(T entity)
getEntityTexture
in interface IEntityRenderer<T extends AbstractChestedHorseEntity,HorseArmorChestsModel<T extends AbstractChestedHorseEntity>>
getEntityTexture
in class EntityRenderer<T extends AbstractChestedHorseEntity>