public class DragonFireballRenderer extends EntityRenderer<DragonFireballEntity>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
DRAGON_FIREBALL_TEXTURE |
private static RenderType |
field_229044_e_ |
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
DragonFireballRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
private static void |
func_229045_a_(IVertexBuilder p_229045_0_,
Matrix4f p_229045_1_,
Matrix3f p_229045_2_,
int p_229045_3_,
float p_229045_4_,
int p_229045_5_,
int p_229045_6_,
int p_229045_7_) |
protected int |
getBlockLight(DragonFireballEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(DragonFireballEntity entity) |
void |
render(DragonFireballEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderprivate static final ResourceLocation DRAGON_FIREBALL_TEXTURE
private static final RenderType field_229044_e_
public DragonFireballRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(DragonFireballEntity entityIn, float partialTicks)
getBlockLight in class EntityRenderer<DragonFireballEntity>public void render(DragonFireballEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render in class EntityRenderer<DragonFireballEntity>private static void func_229045_a_(IVertexBuilder p_229045_0_, Matrix4f p_229045_1_, Matrix3f p_229045_2_, int p_229045_3_, float p_229045_4_, int p_229045_5_, int p_229045_6_, int p_229045_7_)
public ResourceLocation getEntityTexture(DragonFireballEntity entity)
getEntityTexture in class EntityRenderer<DragonFireballEntity>