public class DragonFireballRenderer extends EntityRenderer<DragonFireballEntity>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
DRAGON_FIREBALL_TEXTURE |
private static RenderType |
field_229044_e_ |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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DragonFireballRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
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private static void |
func_229045_a_(IVertexBuilder p_229045_0_,
Matrix4f p_229045_1_,
Matrix3f p_229045_2_,
int p_229045_3_,
float p_229045_4_,
int p_229045_5_,
int p_229045_6_,
int p_229045_7_) |
protected int |
getBlockLight(DragonFireballEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(DragonFireballEntity entity) |
void |
render(DragonFireballEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
private static final ResourceLocation DRAGON_FIREBALL_TEXTURE
private static final RenderType field_229044_e_
public DragonFireballRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(DragonFireballEntity entityIn, float partialTicks)
getBlockLight
in class EntityRenderer<DragonFireballEntity>
public void render(DragonFireballEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<DragonFireballEntity>
private static void func_229045_a_(IVertexBuilder p_229045_0_, Matrix4f p_229045_1_, Matrix3f p_229045_2_, int p_229045_3_, float p_229045_4_, int p_229045_5_, int p_229045_6_, int p_229045_7_)
public ResourceLocation getEntityTexture(DragonFireballEntity entity)
getEntityTexture
in class EntityRenderer<DragonFireballEntity>