public class DrownedRenderer extends AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>
| Modifier and Type | Field and Description |
|---|---|
private static ResourceLocation |
DROWNED_LOCATION |
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
DrownedRenderer(EntityRendererManager renderManagerIn) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
applyRotations(DrownedEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieEntity entity) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprivate static final ResourceLocation DROWNED_LOCATION
public DrownedRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>protected void applyRotations(DrownedEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations in class AbstractZombieRenderer<DrownedEntity,DrownedModel<DrownedEntity>>