public class EnderCrystalRenderer extends EntityRenderer<EnderCrystalEntity>
Modifier and Type | Field and Description |
---|---|
private static ResourceLocation |
ENDER_CRYSTAL_TEXTURES |
private static RenderType |
field_229046_e_ |
private static float |
field_229047_f_ |
private ModelRenderer |
field_229048_g_ |
private ModelRenderer |
field_229049_h_ |
private ModelRenderer |
field_229050_i_ |
renderManager, shadowOpaque, shadowSize
Constructor and Description |
---|
EnderCrystalRenderer(EntityRendererManager renderManagerIn) |
Modifier and Type | Method and Description |
---|---|
static float |
func_229051_a_(EnderCrystalEntity p_229051_0_,
float p_229051_1_) |
ResourceLocation |
getEntityTexture(EnderCrystalEntity entity) |
void |
render(EnderCrystalEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldRender(EnderCrystalEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
private static final ResourceLocation ENDER_CRYSTAL_TEXTURES
private static final RenderType field_229046_e_
private static final float field_229047_f_
private final ModelRenderer field_229048_g_
private final ModelRenderer field_229049_h_
private final ModelRenderer field_229050_i_
public EnderCrystalRenderer(EntityRendererManager renderManagerIn)
public void render(EnderCrystalEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
in class EntityRenderer<EnderCrystalEntity>
public static float func_229051_a_(EnderCrystalEntity p_229051_0_, float p_229051_1_)
public ResourceLocation getEntityTexture(EnderCrystalEntity entity)
getEntityTexture
in class EntityRenderer<EnderCrystalEntity>
public boolean shouldRender(EnderCrystalEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender
in class EntityRenderer<EnderCrystalEntity>